Passage of The Bureau: XCOM Declassified - Visit to the base, Chapter 2 and 3: All records

 

Basic Visit I: Welcome to XCOM

Entry No. 1

The game will help you in your search

Entries usually contain additional information about the game universe: they help to understand the storyline, but do not affect it. The first one you can find in the Bureau is on the closet in front of Folk's office.

Entry No. 2

The darkest one under the lamp

The second entry is in the boss's office on the left side of the room. The entries are easy to spot, as the game highlights their position.

Entry No. 3

The last entry at this stage is in the Ready Room.

Another entry can be found in the rookie room, in the drawers, next to the stairs. You can get there only after talking with Folke.

Chapter II: The Doctor

Entry No. 4

The entry can be found in the cafe at the beginning of the level. Enter the building and go to the counter. He is lying next to an infected citizen.

Entry No. 5

A record of doctors' research

The second entry is much further away: at the university, in a room with Dr. Weir's assistant. You just need to look under the cabinet on the left, under the board.

Basic visit II

Entry No. 6

This record is about the interrogation of violators

During your second stay at the base (after the "Doctor"), you can enter Folk's office and listen to the "Recordings". This entry is on the cabinets, behind the boss's desk. The record contains information about the Infiltrator's interrogation. It seems that aliens can be very sociable if they are "taken care of".

Basic visit II

Entry No. 7

You can find a test of a new car on the record.

When you return from Operation Sentinel or Grifter, you gain access to new locations in the Bureau. When you meet Folk in engineering, look into the room on the right. Inside, next to the two scientists, you will find a note about the new XCOM weapon and an entry. These materials are very interesting, it would be a shame to miss them.

Entry No. 8

You can always find something to read in the Lab.

When you enter the lower part of the Laboratory (with a large container of green elerium), look around. On the adjacent drawers and tables you will find three notes and one entry.

Entry No. 9

The recording tells more about Dr. Dresner's past.

Heading to the Infiltrator room to look around Dr. Dresner's laboratory. On the left side of the room you will find a bunch of notes and another entry. Unfortunately, you can't talk to a scientist about his past.


Chapter III: the signal from the outside

Entry No. 10

The citizens could have foreseen what happened

The recording can be found at the car dealership, near the beginning. You will have to go through the entire army of aliens on your way, but you will get there. When you're inside, go around the cash and move forward. Turn to the left and look inside the small room. You will find an entry on the counter.

Entry No. 11

The second entry is very noticeable

The second record can be found in Agent DaSilva's hideout. Look into the recording room, right in front of the shelter, and look at the table. The recording is right there. bitqt

406486ea66cb144e4b6749dbc639e85a